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Deterministic Instantiation

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Using Photon Unity Networking, how can I instantiate a networked object over all clients at a predesignated frame? PhotonNetwork.Instantiate executes immediately after the data is received, removing the ability to sync the instantiations. My current idea is to instantiate all objects locally and manually set the Photonview component variables (owner, ID, etc.). Can this be done or are there better ways?

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