Sever Lock-Step
I generally understand the lock-step system but I have one ambiguity. When one client sends commands to another client, when does it plan to execute the command? In a fixed time, expecting the other...
View ArticleFind a GameObject without a reference
Hello everyone, I am building a RTS-Lockstep implementation right now and have a question: I successfully instantiate gameObjects on all clients, but now I want to destroy one of them. How do I...
View ArticleDeterministic Pathfinding
Hello, I currently am working on a multiplayer RTS (using lockstep), and now am stuck with local avoidance in pathfinding. How is it managed to calculate the paths of dozens of units without bumping...
View ArticleDeterministic Instantiation
Using Photon Unity Networking, how can I instantiate a networked object over all clients at a predesignated frame? PhotonNetwork.Instantiate executes immediately after the data is received, removing...
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